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前端代码分享——星空背景特效(内含源码)

作者:小教学发布时间:2023-09-30分类:程序开发学习浏览:82


导读:文章目录运行演示核心代码运行演示打开网页效果最好哦提供的JavaScript代码是一个名为"WarpDrive"的jQuery插件,...

文章目录

  • 运行演示
  • 核心代码


在这里插入图片描述

运行演示


在这里插入图片描述
打开网页效果最好哦

提供的JavaScript代码是一个名为"WarpDrive"的jQuery插件,它创建了一个星空动画,类似于科幻媒体(如《星际迷航》)中所看到的"超光速"效果。

核心代码


( function() {

    function WarpDrive( element, params ) {

        var settings = {};
            settings.width = 480;
            settings.height = 480;
            settings.autoResize = false;
            settings.autoResizeMinWidth = null;
            settings.autoResizeMaxWidth = null;
            settings.autoResizeMinHeight = null;
            settings.autoResizeMaxHeight = null;
            settings.addMouseControls = true;
            settings.addTouchControls = true;
            settings.hideContextMenu = true;
            settings.starCount = 6666;
            settings.starBgCount = 2222;
            settings.starBgColor = { r:255, g:255, b:255 };
            settings.starBgColorRangeMin = 10;
            settings.starBgColorRangeMax = 40;
            settings.starColor = { r:255, g:255, b:255 };
            settings.starColorRangeMin = 10;
            settings.starColorRangeMax = 100;
            settings.starfieldBackgroundColor = { r:0, g:0, b:0 };
            settings.starDirection = 1;
            settings.starSpeed = 20;
            settings.starSpeedMax = 200;
            settings.starSpeedAnimationDuration = 2;
            settings.starFov = 300;
            settings.starFovMin = 200;
            settings.starFovAnimationDuration =  2;
            settings.starRotationPermission = true;
            settings.starRotationDirection = 1;
            settings.starRotationSpeed = 0.0;
            settings.starRotationSpeedMax = 1.0;
            settings.starRotationAnimationDuration = 2;
            settings.starWarpLineLength = 2.0;
            settings.starWarpTunnelDiameter = 100;
            settings.starFollowMouseSensitivity = 0.025;
            settings.starFollowMouseXAxis = true;
            settings.starFollowMouseYAxis = true;
            
        //---

        if ( params !== undefined ) {

            for ( var prop in params ) {

                if ( params.hasOwnProperty( prop ) && settings.hasOwnProperty( prop ) ) {

                    settings[ prop ] = params[ prop ];

                }

            }

        }

        //---

        for ( var prop in settings ) {

            if ( settings.hasOwnProperty( prop ) && prop.indexOf( 'Duration' ) > -1 ) {

                settings[ prop ] = settings[ prop ] * 60;

            }

        }

        if ( typeof settings.starBgColor === 'string' && settings.starBgColor.indexOf( '#' ) > -1 ) {

            settings.starBgColor = hexToRgb( settings.starBgColor );

        } else if ( typeof settings.starBgColor === 'string' && settings.starBgColor.indexOf( 'rgb' ) > -1 ) {

            settings.starBgColor = parseRGBString( settings.starBgColor );

        }

        if ( typeof settings.starColor === 'string' && settings.starColor.indexOf( '#' ) > -1 ) {

            settings.starColor = hexToRgb( settings.starColor );

        } else if ( typeof settings.starColor === 'string' && settings.starColor.indexOf( 'rgb' ) > -1 ) {

            settings.starColor = parseRGBString( settings.starColor );

        }

        if ( typeof settings.starfieldBackgroundColor === 'string' && settings.starfieldBackgroundColor.indexOf( '#' ) > -1 ) {

            settings.starfieldBackgroundColor = hexToRgb( settings.starfieldBackgroundColor );

        } else if ( typeof settings.starfieldBackgroundColor === 'string' && settings.starfieldBackgroundColor.indexOf( 'rgb' ) > -1 ) {

            settings.starfieldBackgroundColor = parseRGBString( settings.starfieldBackgroundColor );

        }

        if ( !element ) {

            throw Error( '\n' + 'No div element found' );

        }

        //---

        var MATHPI180 = Math.PI / 180;
        var MATHPI2 = Math.PI * 2;

        var canvasWidth = settings.width;
        var canvasHeight = settings.height;

        var starCount = settings.starCount;
        var starBgCount = settings.starBgCount;

        var starBgColor = settings.starBgColor;
        var starBgColorRangeMin = settings.starBgColorRangeMin
        var starBgColorRangeMax = settings.starBgColorRangeMax
        var starColor = settings.starColor;
        var starColorRangeMin = settings.starColorRangeMin;
        var starColorRangeMax = settings.starColorRangeMax;

        var starfieldBackgroundColor = settings.starfieldBackgroundColor;

        var starDirection = settings.starDirection;

        var starSpeed = settings.starSpeed;
        var starSpeedMin = starSpeed;
        var starSpeedMax = settings.starSpeedMax;
        var starSpeedAnimationDuration = settings.starFovAnimationDuration;
        var starSpeedAnimationTime = 0;

        var starFov = settings.starFov;
        var starFovMin = settings.starFovMin;
        var starFovMax = starFov;
        var starFovAnimationDuration =  settings.starFovAnimationDuration;
        var starFovAnimationTime = starFovAnimationDuration;

        var starRotation = 0.0;
        var starRotationPermission = settings.starRotationPermission;
        var starRotationDirection = settings.starRotationDirection;
        var starRotationSpeed = settings.starRotationSpeed;
        var starRotationSpeedMin = starRotationSpeed;
        var starRotationSpeedMax = settings.starRotationSpeedMax;
        var starRotationAnimationDuration = settings.starRotationAnimationDuration;
        var starRotationAnimationTime = 0;
        
        var starWarpLineLength = settings.starWarpLineLength;
        var starWarpTunnelDiameter = settings.starWarpTunnelDiameter;
        var starFollowMouseSensitivity = settings.starFollowMouseSensitivity;
        var starFollowMouseXAxis = settings.starFollowMouseXAxis;
        var starFollowMouseYAxis = settings.starFollowMouseYAxis;
        var starDistance = 8000;

        var starBorderFront = -starFovMin + 1;
        var starBorderBack = starDistance;

        var starHolder;
        var starBgHolder;
        var starColorLookupTable;
        var starBgColorLookupTable;

        var canvas, ctx, imageData, pix;

        var center;

        var mouseActive;
        var mouseDown;
        var mousePos;

        var paused = false;

        //---

        function init() {

            canvas = document.createElement( 'canvas' );
            canvas.style.backgroundColor = rgbToHex( starfieldBackgroundColor.r, starfieldBackgroundColor.g, starfieldBackgroundColor.b );
            canvas.setAttribute( 'width', canvasWidth );
            canvas.setAttribute( 'height', canvasHeight );

            if ( settings.addMouseControls ) {

                canvas.addEventListener( 'mousemove', mouseMoveHandler, false );
                canvas.addEventListener( 'mousedown', mouseDownHandler, false );
                canvas.addEventListener( 'mouseup', mouseUpHandler, false );
                canvas.addEventListener( 'mouseenter', mouseEnterHandler, false ); 
                canvas.addEventListener( 'mouseleave', mouseLeaveHandler, false ); 

            }

            if ( settings.addTouchControls ) {

                canvas.addEventListener( 'touchstart', touchStartHandler, false );
                canvas.addEventListener( 'touchend', touchEndHandler, false );
                canvas.addEventListener( 'touchmove', touchMoveHandler, false );
                canvas.addEventListener( 'touchcancel', touchCancelHandler, false );

            }

            if ( settings.hideContextMenu ) {

                canvas.oncontextmenu = function( e ) {

                    e.preventDefault();

                };

            }

            element.appendChild( canvas );

            //---

            ctx = canvas.getContext( '2d' );
            imageData = ctx.getImageData( 0, 0, canvasWidth, canvasHeight );
            pix = imageData.data;

            //---

            center = { x:canvas.width / 2, y:canvas.height / 2 };

            mouseActive = false;
            mouseDown = false;
            mousePos = { x:center.x, y:center.y };

            //---

            starColorLookupTable = [];
            starBgColorLookupTable = [];
            starHolder = [];
            starBgHolder = [];

            addColorLookupTable( starColorLookupTable, starColorRangeMin, starColorRangeMax, starfieldBackgroundColor, starColor );
            addColorLookupTable( starBgColorLookupTable, starBgColorRangeMin, starBgColorRangeMax, starfieldBackgroundColor, starBgColor );
            addStars();
            animloop();

            //---

            if ( settings.autoResize ) {

                window.addEventListener( 'resize', resizeHandler );

                resize();

            }

        };

        //---

        Math.easeInQuad = function( t, b, c, d ) {

            return c * t * t / ( d * d ) + b;

        };

        Math.easeOutQuad = function( t, b, c, d ) {

            return -c * t * t / ( d * d ) + 2 * c * t / d + b;

        };

        //---
        //http://stackoverflow.com/questions/5560248/programmatically-lighten-or-darken-a-hex-color-or-rgb-and-blend-colors

        function shadeBlend( p, c0, c1 ) {

            var n = p < 0 ? p * -1 : p, u = Math.round, w = parseInt;
            var f = w( c0.slice( 1 ), 16 ), t = w( ( c1 ? c1 : p < 0 ? '#000000' : '#FFFFFF' ).slice( 1 ), 16 ), R1 = f >> 16, G1 = f >> 8 & 0x00FF, B1 = f & 0x0000FF;

            return '#' + ( 0x1000000 + ( u ( ( ( t >> 16 ) - R1 ) * n ) + R1 ) * 0x10000 + ( u ( ( ( t >> 8 & 0x00FF ) - G1 ) * n ) + G1 ) * 0x100 + ( u ( ( ( t & 0x0000FF ) - B1 ) * n ) + B1 ) ).toString( 16 ).slice( 1 );

        };

        //---
        //http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb

        function hexToRgb( hex ) {

            var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;

            hex = hex.replace( shorthandRegex, function( m, r, g, b ) {

                return r + r + g + g + b + b;

            } );

            var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec( hex );

            return result ? {

                r: parseInt( result[ 1 ], 16 ),
                g: parseInt( result[ 2 ], 16 ),
                b: parseInt( result[ 3 ], 16 )

            } : null;

        };

        function rgbToHex( r, g, b ) {

            var rgb = b | ( g << 8 ) | ( r << 16 );

            return '#' + ( 0x1000000 + rgb ).toString( 16 ).slice( 1 );

        };

        //---

        function parseRGBString( rgbString ) {

            rgbString = rgbString.replace( /\s+/g, '' );

            var rgbValues = rgbString.split( '(' )[ 1 ].split( ')' )[ 0 ].split( ',' );

            return { r:rgbValues[ 0 ], g:rgbValues[ 1 ], b:rgbValues[ 2 ] };

        }

        //---

        function clearImageData() {

            for ( var i = 0, l = pix.length; i < l; i += 4 ) {

                pix[ i ]     = starfieldBackgroundColor.r;
                pix[ i + 1 ] = starfieldBackgroundColor.g;
                pix[ i + 2 ] = starfieldBackgroundColor.b;
                pix[ i + 3 ] = 0;

            }

        };

        function setPixelAdditive( x, y, r, g, b, a ) {

            var i = ( x + y * canvasWidth ) * 4;

            pix[ i ]     = pix[ i ]     + r;
            pix[ i + 1 ] = pix[ i + 1 ] + g;
            pix[ i + 2 ] = pix[ i + 2 ] + b;
            pix[ i + 3 ] = a;
            
        };

        //---

        function drawLine( x1, y1, x2, y2, r, g, b, a ) {

            var dx = Math.abs( x2 - x1 );
            var dy = Math.abs( y2 - y1 );

            var sx = ( x1 < x2 ) ? 1 : -1;
            var sy = ( y1 < y2 ) ? 1 : -1;

            var err = dx - dy;

            var lx = x1;
            var ly = y1;    
            
            while ( true ) {

                if ( lx > -1 && lx < canvasWidth && ly > -1 && ly < canvasHeight ) {

                    setPixelAdditive( lx, ly, r, g, b, a );

                }

                if ( ( lx === x2 ) && ( ly === y2 ) )
                    break;

                var e2 = 2 * err;

                if ( e2 > -dx ) { 

                    err -= dy; 
                    lx += sx; 

                }

                if ( e2 < dy ) { 

                    err += dx; 
                    ly += sy; 

                }

            }

        };

        //---

        function addColorLookupTable( colorLookupTable, colorRangeMin, colorRangeMax, colorRGBStart, colorRGBEnd ) {

            var colorHexStart = rgbToHex( colorRGBStart.r, colorRGBStart.g, colorRGBStart.b );
            var colorHexEnd   = rgbToHex( colorRGBEnd.r, colorRGBEnd.g, colorRGBEnd.b );

            var colorRange = [];
            var colorEndValues = [];

            var percent;

            var i, l, j, k;

            for ( i = 0, l = 100; i <= l; i++ ) {

                percent = i / 100;

                colorRange.push( shadeBlend( percent, colorHexStart, colorHexEnd ) );

            }

            for ( i = 0, l = colorRangeMax - colorRangeMin; i <= l; i++ ) {

                var index = i + colorRangeMin;

                colorEndValues.push( colorRange[ index ] );

            }

            for ( i = 0, l = colorEndValues.length; i < l; i++ ) {

                colorRange = [];

                for ( j = 0, k = 100; j <= k; j++ ) {

                    percent = j / 100;

                    colorRange.push( hexToRgb( shadeBlend( percent, colorHexStart, colorEndValues[ i ] ) ) );


                }

                colorLookupTable.push( colorRange );

            }

        };
        
        //---

        function getStarPosition( radius, sideLength ) {

            var x = Math.random() * sideLength - ( sideLength / 2 );
            var y = Math.random() * sideLength - ( sideLength / 2 );

            if ( radius > 0 ) {

                while ( Math.sqrt( x * x + y * y ) < radius ) {

                    x = Math.random() * sideLength - ( sideLength / 2 );
                    y = Math.random() * sideLength - ( sideLength / 2 );

                }

            }

            return { x:x, y:y };

        };

        function addStar( x, y, z, ox, oy, oz ) {

            var star = {};
                star.x = x;
                star.y = y;
                star.z = z;
                star.ox = ox;
                star.oy = oy;
                star.x2d = 0;
                star.y2d = 0;
          
            return star;

        };

        function addStars() {

            var i;

            var x, y, z;

            var star, starPosition;

            for ( i = 0; i < starBgCount; i++ ) {

                starPosition = getStarPosition( 0, 20000 );

                x = starPosition.x;
                y = starPosition.y;
                z = Math.round( Math.random() * starDistance );

                star = addStar( x, y, z, x, y, z );
                star.colorIndex = Math.floor( Math.random() * starBgColorLookupTable.length );
                star.colorLookupTable = starBgColorLookupTable[ star.colorIndex ];
                star.color = star.colorLookupTable[ Math.floor( Math.random() * 100 ) ];

                starBgHolder.push( star );

            }

            for ( i = 0; i < starCount; i++ ) {

                starPosition = getStarPosition( starWarpTunnelDiameter, 10000 );

                x = starPosition.x;
                y = starPosition.y;
                z = Math.round( Math.random() * starDistance );

                star = addStar( x, y, z, x, y, z );
                star.distance = starDistance - z;
                star.distanceTotal = Math.round( starDistance + starFov );
                star.colorIndex = Math.floor( Math.random() * starColorLookupTable.length );
                star.colorLookupTable = starColorLookupTable[ star.colorIndex ];
                star.color = star.colorLookupTable[ Math.floor( ( star.distance / star.distanceTotal ) * 100 ) ];

                starHolder.push( star );

            }

        };

        //---

        window.requestAnimFrame = ( function() {

            return  window.requestAnimationFrame       ||
                    window.webkitRequestAnimationFrame ||
                    window.mozRequestAnimationFrame    ||
                    function( callback ) {
                        window.setTimeout( callback, 1000 / 60 );
                    };

        } )();

        function animloop() {

            requestAnimFrame( animloop );

            if ( !paused ) {

                render();

            }

        };

        //---

        function render() {

            clearImageData();

            //---

            var i, j, l, k, m, n;

            //---

            var star;
            var scale;

            //---

            if ( starRotationPermission ) {

                if ( mouseDown ) {

                    starRotationAnimationTime += 1;

                    if ( starRotationAnimationTime > starRotationAnimationDuration )
                        starRotationAnimationTime = starRotationAnimationDuration;

                } else {

                    starRotationAnimationTime -= 1;

                    if ( starRotationAnimationTime < 0 )
                        starRotationAnimationTime = 0;

                }

                starRotationSpeed = Math.easeOutQuad( starRotationAnimationTime, starRotationSpeedMin, starRotationSpeedMax, starRotationAnimationDuration );
                starRotation -= starRotationSpeed * starRotationDirection;
                
            }

            //---
            
            if ( mouseActive ) {

                starSpeedAnimationTime += 1;

                if ( starSpeedAnimationTime > starSpeedAnimationDuration )
                    starSpeedAnimationTime = starSpeedAnimationDuration;

                starFovAnimationTime -= 1;

                if ( starFovAnimationTime < 0 )
                    starFovAnimationTime = 0;

                //---

                if ( starFollowMouseXAxis ) {

                    center.x += ( mousePos.x - center.x ) * starFollowMouseSensitivity;

                }

                if ( starFollowMouseYAxis ) {

                    center.y += ( mousePos.y - center.y ) * starFollowMouseSensitivity;

                }

            } else {

                starSpeedAnimationTime -= 1;

                if ( starSpeedAnimationTime < 0 )
                    starSpeedAnimationTime = 0;

                starFovAnimationTime += 1;

                if ( starFovAnimationTime > starFovAnimationDuration )
                    starFovAnimationTime = starFovAnimationDuration;

                //---

                if ( starFollowMouseXAxis ) {

                    center.x += ( ( canvas.width / 2 ) - center.x ) * starFollowMouseSensitivity;

                }

                if ( starFollowMouseYAxis ) {

                    center.y += ( ( canvas.height / 2 ) - center.y ) * starFollowMouseSensitivity;

                }

            }

            starSpeed = Math.easeOutQuad( starSpeedAnimationTime, 0, starSpeedMax - starSpeedMin, starSpeedAnimationDuration ) + starSpeedMin;
            starFov = Math.easeInQuad( starFovAnimationTime, 0, starFovMax - starFovMin, starFovAnimationDuration ) + starFovMin;

            //---

            starBorderFront = -starFov + 1;

            //---

            var warpSpeedValue = starSpeed * ( starSpeed / ( starSpeedMax / starWarpLineLength ) );

            //---
            //stars bg

            for ( i = 0, l = starBgHolder.length; i < l; i++ ) {

                star = starBgHolder[ i ];

                scale = starFov / ( starFov + star.z ); 
                
                star.x2d = ( star.x * scale ) + center.x; 
                star.y2d = ( star.y * scale ) + center.y; 

                if ( star.x2d > -1 && star.x2d < canvasWidth && star.y2d > -1 && star.y2d < canvasHeight ) {

                    setPixelAdditive( star.x2d | 0, star.y2d | 0, star.color.r, star.color.g, star.color.b, 255 );

                }

            }
            
            //---
            //stars moving

            for ( i = 0, l = starHolder.length; i < l; i++ ) {

                star = starHolder[ i ];

                //---
                //star distance calc

                star.distanceTotal = Math.round( starDistance + starFov );

                //---
                //star movement

                if ( starDirection >= 0 ) {

                    star.z -= starSpeed;
                    star.distance += starSpeed;

                    if ( star.z < starBorderFront ) {

                        star.z = starBorderBack;
                        star.distance = 0;

                    }  

                } else {

                    star.z += starSpeed;
                    star.distance -= starSpeed;

                    if ( star.z > starBorderBack ) {

                        star.z = starBorderFront;
                        star.distance = star.distanceTotal;

                    }

                }

                //---
                //star color

                star.color = star.colorLookupTable[ Math.floor( ( star.distance / star.distanceTotal ) * 100 ) ];

                //---
                //star position & draw
                
                scale = starFov / ( starFov + star.z ); 
                
                star.x2d = ( star.x * scale ) + center.x; 
                star.y2d = ( star.y * scale ) + center.y; 

                if ( starSpeed === starSpeedMin ) {

                    if ( star.x2d > -1 && star.x2d < canvasWidth && star.y2d > -1 && star.y2d < canvasHeight ) {

                        setPixelAdditive( star.x2d | 0, star.y2d | 0, star.color.r, star.color.g, star.color.b, 255 );

                    }

                } else {

                    var nz = star.z + warpSpeedValue;

                    scale = starFov / ( starFov + nz ); 

                    var x2d = ( star.x * scale ) + center.x; 
                    var y2d = ( star.y * scale ) + center.y; 

                    if ( x2d > -1 && x2d < canvasWidth && y2d > -1 && y2d < canvasHeight ) {

                        drawLine( star.x2d | 0, star.y2d | 0, x2d | 0, y2d | 0, star.color.r, star.color.g, star.color.b, 255 );

                    }

                }

                //---
                //star rotation

                if ( starRotationSpeed !== starRotationSpeedMin ) {

                    var radians = MATHPI180 * starRotation;

                    var cos = Math.cos( radians );
                    var sin = Math.sin( radians );

                    star.x = cos * star.ox + sin * star.oy;
                    star.y = cos * star.oy - sin * star.ox;

                }
  
            }

            //---

            ctx.putImageData( imageData, 0, 0 );

        };

        function resizeHandler( event ) {

            resize();

        };

        function resize() {

            canvasWidth = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth;
            canvasHeight = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;

            if ( settings.autoResizeMinWidth && canvasWidth < settings.autoResizeMinWidth ) {

                canvasWidth = settings.autoResizeMinWidth;

            } else if ( settings.autoResizeMaxWidth && canvasWidth > settings.autoResizeMaxWidth ) {

                canvasWidth = settings.autoResizeMaxWidth;

            }

            if ( settings.autoResizeMinHeight && canvasHeight < settings.autoResizeMinHeight ) {

                canvasHeight = settings.autoResizeMinHeight;

            } else if ( settings.autoResizeMaxHeight && canvasHeight > settings.autoResizeMaxHeight ) {

                canvasHeight = settings.autoResizeMaxHeight;

            }

            //---

            canvas.setAttribute( 'width', canvasWidth );
            canvas.setAttribute( 'height', canvasHeight );

            center = { x:canvas.width / 2, y:canvas.height / 2 };

            //---

            imageData = ctx.getImageData( 0, 0, canvasWidth, canvasHeight );
            pix = imageData.data;

        };

        //---

        function mouseMoveHandler( event ) {

            mousePos = getMousePos( canvas, event );

        };

        function mouseEnterHandler( event ) {

            mouseActive = true;

        };

        function mouseLeaveHandler( event ) {

            mouseActive = false;
            mouseDown = false;

        };

        function mouseDownHandler( event ) {

            mouseDown = true;

        };

        function mouseUpHandler( event ) {

            mouseDown = false;

        };

        //---

        function getMousePos( canvas, event ) {

            var rect = canvas.getBoundingClientRect();
            
            return { x: event.clientX - rect.left, y: event.clientY - rect.top };

        };

        //---

        function touchStartHandler( event ) {

            event.preventDefault();

            mouseDown = true;
            mouseActive = true;

        };

        function touchEndHandler( event ) {

            event.preventDefault();

            mouseDown = false;
            mouseActive = false;

        };

        function touchMoveHandler( event ) {

            event.preventDefault();

            mousePos = getTouchPos( canvas, event );

        };

        function touchCancelHandler( event ) {

            mouseDown = false;
            mouseActive = false;

        };

        //---

        function getTouchPos( canvas, event ) {

            var rect = canvas.getBoundingClientRect();

            return { x: event.touches[ 0 ].clientX - rect.left, y: event.touches[ 0 ].clientY - rect.top };

        };

        //---

        this.pause = function() {

            paused = true;

        };

        this.unpause = function() {

            paused = false;

        };

        //---

        init();

    };

    window.WarpDrive = WarpDrive;

} () );

if ( typeof jQuery !== 'undefined' ) {

    ( function( $ ) {

        $.fn.warpDrive = function( params ) {

            var args = arguments;

            return this.each( function() {

                if ( !$.data( this, 'plugin_WarpDrive' ) ) {

                    $.data( this, 'plugin_WarpDrive', new WarpDrive( this, params ) );

                } else {

                    var plugin = $.data( this, 'plugin_WarpDrive' );

                    if ( plugin[ params ] ) {

                        plugin[ params ].apply( this, Array.prototype.slice.call( args, 1 ) );

                    } else {

                        $.error( 'Method ' +  params + ' does not exist on jQuery.warpDrive' );

                    }

                }

            } );

        };
        
    } ( jQuery ) );

}

提供的JavaScript代码是一个名为"WarpDrive"的jQuery插件,它创建了一个星空动画,类似于科幻媒体(如《星际迷航》)中所看到的"超光速"效果。






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